Reference
Mahjong glossary
The words you'll meet across mahjong styles and mahjong AI, in plain English.
Tiles and hands
- Suit
- The three numbered groups of tiles, 1 to 9: characters (also called craks or wan), dots (circles, pin) and bamboo (bams, sou).
- Honour tiles
- The winds (East, South, West, North) and dragons (red, green, white). They can't form sequences.
- Terminal
- A 1 or a 9 of any suit.
- Flower
- Eight extra tiles. In Hong Kong and Taiwanese mahjong they're bonus tiles, set aside and replaced; in American mahjong they're used in the hands on the card; in Indian Mahjong flowers and seasons act as jokers. Riichi doesn't use them.
- Joker
- A wild tile. American mahjong has 8, usable only in groups of three or more. American mahjong jokers.
- Red five
- In Riichi, a five printed in red that counts as dora.
- Wall
- The stacked tiles players draw from. The dead wall is a reserved section used for replacement draws and, in Riichi, dora indicators.
Sets and calls
- Pung / pon
- Three identical tiles.
- Chow / chi
- Three consecutive tiles of one suit, like 4-5-6. Only the next player in turn can claim a discard to make one. American mahjong doesn't use chows.
- Kong / kan
- Four identical tiles. In Riichi, Hong Kong and Taiwanese mahjong, declaring one earns a replacement draw.
- Quint
- Five identical tiles, possible only with jokers in American mahjong.
- Pair
- Two identical tiles; most winning hands need exactly one.
- Exposed / open
- A set made by claiming a discard, laid face up. Opening your hand can cost scoring patterns that need a concealed hand.
- Concealed / closed
- A hand with no claimed sets.
Winning
- Mahjong
- Declaring a complete winning hand.
- Ron
- Winning on another player's discard (Riichi term).
- Tsumo / self-draw
- Winning with a tile you drew yourself.
- Tenpai / ready
- One tile away from a winning hand. In Indian Mahjong this is declared as Fishing.
- Shanten
- How many tiles a hand is from tenpai. Engines use it to measure progress.
- Wait
- The tile or tiles that would complete your hand.
- Chicken hand
- A winning hand with almost no scoring value. Some rule sets set a minimum hand value to rule out cheap wins; the LRC Taiwanese sheet gives a near-empty hand a fixed Chicken Hand score.
Riichi terms
- Riichi
- Declaring tenpai with a closed hand and betting 1,000 points. Your hand is then locked. How to play Riichi.
- Yaku
- A scoring pattern. Every Riichi win needs at least one.
- Han
- Units of hand value from yaku and dora.
- Fu
- Points from how a hand is built and won; combined with han to set the payment.
- Dora
- Bonus tiles revealed by an indicator. They add han but are not a yaku.
- Ura dora
- Hidden dora revealed after a riichi win, counted only for the riichi winner.
- Furiten
- You can't win by ron on a tile that's in your own discards. Self-draw is still allowed.
- Hanchan
- A full Riichi match of an East round and a South round.
- Sanma
- Three-player Riichi. Sanma rules.
Other styles
- Charleston
- The tile-passing ritual before American mahjong hands. The Charleston, explained.
- NMJL card
- The yearly card from the National Mah Jongg League listing every legal American hand and its value.
- Joker exchange
- Swapping the real tile for a joker in another player's exposure on your turn (American).
- Faan
- Doubling units in Hong Kong scoring.
- Tai
- Scoring units in many Taiwanese tables.
- Mixed Chow and Crochet
- Melds unique to Indian Mahjong: a run across three suits, and one tile of each suit at the same rank.
Engines and ratings
- Dan
- Rank on a ladder such as Tenhou's. On Tenhou, 10 dan is the highest regular rank, reached by few humans and a handful of AIs.
- Stable rank
- The rank a player's placement rates would settle at over many games. Fairer than peak rank, which a lucky run can inflate.
- Duplicate match
- Engines play the same tile sequences from every seat to cancel out luck.
- Policy
- An engine's probabilities for each possible move, like the bars on our homepage hand.
- mjai
- A JSON protocol that lets Riichi engines and game servers talk to each other.
- Reinforcement learning
- Training an AI by having it play and learn from results, as Suphx and Mortal do.
Learn by playing
Riichi, Taiwanese, Hong Kong and Indian mahjong against AI or friends, free in your browser.